Revision history for BreakTheirWill3se


Revision [21689]

Last edited on 2017-03-07 20:36:45 by JeanInkura
Additions:
Destroy the Aux Power Generators to make sure that the Repair Station doesn't auto heal, then destroy the Repair Station to disable its function to repair the hostile's ships.**
Deletions:
Destroy the Aux Power Generators or the Repair Station will auto heal, then destroy the Repair Station to disable its function to repair the hostile's ships.**


Revision [21686]

Edited on 2017-03-07 16:24:44 by JeanInkura [details]
Additions:
Extra: damp
== Tip ==
Mission objective requires you to destroy a Repair Station.**
Destroy the Aux Power Generators or the Repair Station will auto heal, then destroy the Repair Station to disable its function to repair the hostile's ships.**
At warp in there are only structures, when the Repair Station (35km) is attacked, the following wave will spawn.
Attacking the Auxiliary Power Arrays (42km) will not cause any spawn.
=== First Reinforcement Wave (53- 63km) ===
Arrives when you attack the Repair Station.
1x Stasis Tower (long range)
3x Heavy Missile Battery (does explosive damage with Havoc Heavy Missiles)
6x Destroyers (Corelior Artillery/ Cannoneer/ Infantry/ Soldier/ Trooper)
4x Cruisers (Corelum Chief Patroller/ Guard/ Safeguard/ Scout/ Spy/ Watchman) **May damp**
=== Second Reinforcement Wave (34- 81km) ===
Arrives when you destroy the Repair Station.
1x Frigate (Mercenary Fighter)
1x Cruiser (Mercenary Commander/ Corporal)
Batteries may drop missiles.
Other structures do not drop any loot.
Scordite - 21 asteroids.
Veldspar - 40 asteroids.
== Loot and Bounty ==
Loot + salvage: ~2 mil (http://evepraisal.com/e/16028197)
Bounty: ~867K
Deletions:
**Note: Mission objective requires you to destroy a Repair Station**
**Tip: Destroy the Aux Power Generators or the station will auto heal, then destroy the Repair Station to disable its function to repair the rats**
At warp-in there are only structures, when the Repair Station is attacked, the following wave will spawn
Attacking the Auxillary Power Array's will not cause any spawn
===First Wave===
Arrives when you shoot at the Repair Station
1x Stasis Tower
3x Heavy Missile Battery (does Explosive damage with Havoc Heavy Missiles)
6x Destroyers (Corelior Artillery/Cannoneer/Infantry/Sentinel/Soldier/Trooper)
2x Cruisers (Corelum Safeguard/Watchman)
2x Cruisers (Corelum Chief Patroller/Safeguard/Scout/Spy/Watchman) damp
===Reinforcement Wave 2===
Reinforcements will spawn when you destroy the Repair Station
1 Mercenary Commander
1 Mercenary Lieutenant
2 Mercenary Corporal
1 Mercenary Fighter
Batteries may drop missiles
Other structures no loot
Scordite - 21 asteroids
Veldspar - 40 asteroids


Revision [10841]

Edited on 2012-07-14 07:34:18 by DesmontMcCallock [details]
Additions:
----
CategoryMissions


Revision [7736]

Edited on 2011-02-03 10:58:47 by HoshiIsamu [+CategoryLevel3]
Additions:
CategoryLevel3


Revision [4192]

Edited on 2009-05-02 01:08:37 by GalBandus [+CategoryLevel3]
Additions:
Damage dealt: Kin, Therm, Explosive
Deletions:
Damage dealt: Kin, Therm


Revision [4191]

Edited on 2009-05-02 01:06:42 by GalBandus [+CategoryLevel3]
Additions:
3x Heavy Missile Battery (does Explosive damage with Havoc Heavy Missiles)
Deletions:
3x Heavy Missile Battery


Revision [3339]

Edited on 2009-01-02 15:27:50 by AnathemaMatou [+CategoryLevel3]
Deletions:
Completed in: Drake


Revision [3326]

Edited on 2009-01-01 20:08:09 by Mousy1 [cleaned up]
Additions:
Completed in: Drake
===First Wave===
Deletions:
Completed in: Drake (Weyoun 1) (Mousy)
===First Wave:===


Revision [3303]

Edited on 2008-12-31 19:55:49 by Mousy1 [cleaned up]
Additions:
Mission type: Encounter
At warp-in there are only structures, when the Repair Station is attacked, the following wave will spawn
Arrives when you shoot at the Repair Station
Reinforcements will spawn when you destroy the Repair Station
Destroy the Repair Station, mission complete, warp out
Deletions:
At warp-in there are only structures, when the Repair Outpost is attacked, the following wave will spawn
Arrives when you shoot at the Repair Outpost
Reinforcements will spawn when you destroy the Repair Outpost
Destroy repair station, mission complete, warp out


Revision [2492]

Edited on 2008-09-27 23:26:16 by Mousy1 [cleaned up]
Additions:
6x Destroyers (Corelior Artillery/Cannoneer/Infantry/Sentinel/Soldier/Trooper)
2x Cruisers (Corelum Chief Patroller/Safeguard/Scout/Spy/Watchman) damp
Batteries may drop missiles
Deletions:
6x Destroyers (Corelior Artillery/Cannoneer/Sentinel/Soldier/Trooper)
2x Cruisers (Corelum Chief Spy/Watchman) watchman damp
The tower may drop ammo


Revision [2491]

Edited on 2008-09-27 23:05:22 by Mousy1 [cleaned up]
Additions:
2x Cruisers (Corelum Chief Spy/Watchman) watchman damp
Reinforcements will spawn when you destroy the Repair Outpost
Deletions:
2x Cruisers (Corelum Chief Spy/Watchman) watchman damps
Reinforcements will spawn when you shoot any one ship in the first wave or destroy the Repair Outpost


Revision [2435]

Edited on 2008-09-24 22:39:00 by Mousy1 [cleaned up]

No Differences

Revision [2433]

Edited on 2008-09-24 22:36:49 by Mousy1 [cleaned up]
Additions:
**Tip: Destroy the Aux Power Generators or the station will auto heal, then destroy the Repair Station to disable its function to repair the rats**
Deletions:
**Tip: Destroy the Aux Power Generators or the station will auto heal**
**Destroy the Repair Station to disable its function to repair the rats**


Revision [2432]

Edited on 2008-09-24 22:36:11 by Mousy1 [cleaned up]
Additions:
**Destroy the Repair Station to disable its function to repair the rats**
Deletions:
** Destroy the Repair Station to disable its function to repair the rats**


Revision [2431]

Edited on 2008-09-24 22:35:59 by Mousy1 [cleaned up]
Additions:
** Destroy the Repair Station to disable its function to repair the rats**
Deletions:
** Destroy the Repair Station to disable its function to repair the rats**


Revision [2430]

Edited on 2008-09-24 22:35:39 by Mousy1 [cleaned up]
Additions:
**Tip: Destroy the Aux Power Generators or the station will auto heal**
** Destroy the Repair Station to disable its function to repair the rats**
====Single Pocket====
Arrives when you shoot at the Repair Outpost
3x Heavy Missile Battery
===Reinforcement Wave 2===
The tower may drop ammo
Deletions:
**Tip: Destroy the Repair Station to disable its function to repair the rats**
3x Missile Battery
===Second Wave:===
The tower may drop ammo or missiles


Revision [2425]

Edited on 2008-09-24 21:59:57 by Mousy1 [cleaned up]
Additions:
Reinforcements will spawn when you shoot any one ship in the first wave or destroy the Repair Outpost
The tower may drop ammo or missiles
Other structures no loot
Deletions:
Reinforcements will spawn when you shoot any one ship in the first wave
No loot


Revision [2424]

Edited on 2008-09-24 21:46:17 by Mousy1 [cleaned up]
Additions:
Damage dealt: Kin, Therm
Recommended damage: Kin, Therm
Completed in: Drake (Weyoun 1) (Mousy)
Deletions:
Damage dealt: Kinetic, Thermal
Recommended damage: Kinetic, Thermal
Completed in: Drake (Weyoun 1)


Revision [2352]

Edited on 2008-09-20 13:52:23 by Mousy1 [cleaned up]
Additions:
2x Cruisers (Corelum Chief Spy/Watchman) watchman damps
Deletions:
2x Cruisers (Corelum Chief Spy/Watchman)


Revision [2351]

Edited on 2008-09-20 13:43:31 by Mousy1 [cleaned up]
Additions:
At warp-in there are only structures, when the Repair Outpost is attacked, the following wave will spawn
Deletions:
At warp-in there are only structures, when the repair station is attacked, the following wave will spawn


Revision [2350]

Edited on 2008-09-20 13:41:24 by Mousy1 [cleaned up]
Additions:
Attacking the Auxillary Power Array's will not cause any spawn
Scordite - 21 asteroids
Veldspar - 40 asteroids
Deletions:
Attacking other structures will not cause any spawn
Scordite 21 asteroids
Veldspar 40 asteroids


Revision [2280]

Edited on 2008-09-18 15:31:39 by Mousy1 [cleaned up]
Additions:
Attacking other structures will not cause any spawn


Revision [2278]

Edited on 2008-09-18 15:26:25 by Mousy1 [cleaned up]
Additions:
==Asteroids==
Scordite 21 asteroids
Veldspar 40 asteroids


Revision [2277]

Edited on 2008-09-18 15:25:25 by Mousy1 [cleaned up]
Additions:
Faction: Serpentis, Mercenary
Damage dealt: Kinetic, Thermal
Recommended damage: Kinetic, Thermal
Recommended ships: Drake
At warp-in there are only structures, when the repair station is attacked, the following wave will spawn
3x Missile Battery
6x Destroyers (Corelior Artillery/Cannoneer/Sentinel/Soldier/Trooper)
2x Cruisers (Corelum Safeguard/Watchman)
2x Cruisers (Corelum Chief Spy/Watchman)
Reinforcements will spawn when you shoot any one ship in the first wave
1 Mercenary Commander
1 Mercenary Lieutenant
==Structures==
No loot
==Blitz==
Destroy repair station, mission complete, warp out
Deletions:
Faction: Serpentis / Mercenary
Damage dealt: Kinetic / Thermal
Recommended damage: Kinetic / Thermal
At warp-in there are only structures, when they are attacked, the following wave will spawn
3x Heavy Missile Battery
2x Corelior Trooper (Destroyer class)
1x Corelior Soldier (Destroyer class)
2x Corelior Artillery (Destroyer class)
1x Corelior Sentinel (Destroyer class)
2x Corelum Safeguard (Cruiser class)
2x Corelum Watchman (Cruiser class)
1x Corelum Spy (Cruiser class)
Reinforments will show up when you shoot any one ship in the first wave
2 Mercenary Commander
1 Mercenary Lietenants
**Blitz: Destroy repair station, mission complete, warp out**


Revision [647]

The oldest known version of this page was created on 2008-05-29 11:13:24 by MariaEpiconthe [cleaned up]
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