Revision [9320]

This is an old revision of Gatetonowhere4 made by RafielLeblaireau on 2011-09-28 18:19:42.


Gate to Nowhere, Level 4 Amarr Storyline

Faction: Minmatar
Mission type: Encounter
Space type: Deadspace
Damage dealt: Explosive/Kin/EM
Recommended damage dealing: Exp
Recommended ship: Tengu (long range for the second spawn in Pocket 1), Machariel w/ burner
Duration: 20-25 minutes

Respawns may aggro drones.

Pocket 1
On warpin:
3 x Battleships (2* Republic sigur, 1*Republic jotun)
3 x Destroyers (2*Republic faxi, 1*Republic austri)

last Battleship killed triggers Respawn (100 km away):

4 x Battleships (3* Republic sigur, 1* Republic Ymir)
3 x Destroyers (1*Republic Bormin, 2*Republic austri)

Pocket 2(the gate is 40km away)

4 x Battleships (3* Republic jarl, 1* Republic jotun)
3 x Cruiser (1*Republic japur , 2*Republic manadis)

Cruiser or Republic jotun killed triggers Respawn :

3 x Battleships (Republic sigur/Republic jotun)
4 x Cruiser (Republic rodul/Republic ormur/Republic manadis)

Republic ormur killed triggers last Spawn:

5 x Battleships (5* Republic jotun)
3 x Battlecruiser (1*Republic Norn)


4 x Battleships (3* Republic jotun, 1* Republic sigur)
2 x Battlecrusier (2* Republic norn)

Killing the last ship completes the mission and removes the gate from the first pocket, even if you don't use it.


* Lots of Minmatar Battleships, outrun their turret tracking with a speed tank, only on last spawn shield went down under 99%)
* Respawns aggro drones.
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