Revision history for Gatetonowhere4


Revision [18221]

Last edited on 2012-12-12 23:40:25 by JeanInkura
Additions:
Killing the last ship completes the mission and removes the gate from the first pocket - no need to warp back as per message, there was nothing there.
Deletions:
Killing the last ship completes the mission and removes the gate from the first pocket, even if you don't use it.


Revision [18220]

Edited on 2012-12-12 23:37:10 by JeanInkura
Additions:
'' Respawn aggro drones (not confirmed) - didn't get any drone aggro.''
Deletions:
'' Respawn aggro drones (not confirmed).''


Revision [14130]

Edited on 2012-07-29 16:34:04 by DesmontMcCallock
Additions:
====Pocket 1====
====Pocket 2====
Deletions:
**Pocket 1**
**Pocket 2**


Revision [14128]

Edited on 2012-07-29 16:30:35 by DesmontMcCallock
Additions:
======Gate to Nowhere, Level 4 Amarr Storyline======
{{lastedit show="2"}}
==Tip:==
Lots of Minmatar Battleships, many of them with close-range weapons that you can outrun with an afterburner.
'' Respawn aggro drones (not confirmed).''
----
CategoryMissions
CategoryLevel4
Deletions:
Gate to Nowhere, Level 4 Amarr Storyline
Tip:
* Lots of Minmatar Battleships, many of them with close-range weapons that you can outrun with an afterburner.
''* Respawn aggro drones (not confirmed).''


Revision [9416]

Edited on 2011-11-05 13:37:29 by MithorKarez [Minor Fixes, standing loss and tag loot info]
Additions:
Recommended damage dealing: Exp/Kin
Recommended ship: Tengu (long range for the second spawn in Pocket 1), Vargur/Machariel w/ Afterburner (, even a tachyon-fitted Paladin works)
**Pocket 1**
Initial Group
3 x Battleships (2* Republic Sigur, 1*Republic Jotun)
3 x Destroyers (2*Republic Faxi, 1*Republic Austri)
Last Battleship killed of Initial Group triggers another group (100 km away from the gate to Pocket 2):
4 x Battleships (3* Republic Tribal Sigur, 1* Republic Tribal Ymir)
3 x Destroyers (1*Republic Tribal Bormin, 2*Republic Austri)
Use the acceleration gate (40 km away from warp in point) to reach
**Pocket 2**
Initial Group (at less than 10 km distance)
4 x Battleships (3* Republic Tribal Jarl, 1* Republic Tribal Jotun)
3 x Cruisers (Republic Tribal Japur / Republic Tribal Manadis)
Last Republic Tribal Jotun triggers:
3 x Battleships (Republic Tribal Sigur/Republic Tribal Jotun)
4 x Cruiser (Republic Tribal Rodul/Republic Tribal Ormur/Republic Tribal Manadis)
Last Republic Tribal Ormur __cruiser __triggers the last spawn:
5 x Battleships (5* Republic Tribal Jotun)
3 x Battlecruiser (Republic Tribal Norn/Republic Tribal Nutia)
//or//
4 x Battleships (3* Republic Tribal Jotun, 1* Republic Tribal Sigur)
2 x Battlecrusier (2* Republic Tribal Norn)
__Standing loss:__
0.02 % per standing tick (10 minutes)
__Tags to be looted:__
4 x Republic Fleet Captain I
26 x Republic Fleet Commander II
9 x Republic Fleet High Captain I
6 x Republic Fleet Private I
* Lots of Minmatar Battleships, many of them with close-range weapons that you can outrun with an afterburner.
''* Respawn aggro drones (not confirmed).''
Deletions:
Recommended damage dealing: Exp
Recommended ship: Tengu (long range for the second spawn in Pocket 1), Machariel w/ burner
Duration: 20-25 minutes
Respawns may aggro drones.
Pocket 1
On warpin:
3 x Battleships (2* Republic sigur, 1*Republic jotun)
3 x Destroyers (2*Republic faxi, 1*Republic austri)
last Battleship killed triggers Respawn (100 km away):
4 x Battleships (3* Republic sigur, 1* Republic Ymir)
3 x Destroyers (1*Republic Bormin, 2*Republic austri)
Pocket 2(the gate is 40km away)
4 x Battleships (3* Republic jarl, 1* Republic jotun)
3 x Cruiser (1*Republic japur , 2*Republic manadis)
Cruiser or Republic jotun killed triggers Respawn :
3 x Battleships (Republic sigur/Republic jotun)
4 x Cruiser (Republic rodul/Republic ormur/Republic manadis)
Republic ormur killed triggers last Spawn:
5 x Battleships (5* Republic jotun)
3 x Battlecruiser (1*Republic Norn)
OR
4 x Battleships (3* Republic jotun, 1* Republic sigur)
2 x Battlecrusier (2* Republic norn)
* Lots of Minmatar Battleships, outrun their turret tracking with a speed tank, only on last spawn shield went down under 99%)
* Respawns aggro drones.


Revision [9320]

Edited on 2011-09-28 18:19:42 by RafielLeblaireau [Minor Fixes, standing loss and tag loot info]
Additions:
Killing the last ship completes the mission and removes the gate from the first pocket, even if you don't use it.


Revision [9319]

Edited on 2011-09-28 17:58:17 by RafielLeblaireau [Updated 2nd pocket spawns and triggers]
Additions:
Cruiser or Republic jotun killed triggers Respawn :
3 x Battleships (Republic sigur/Republic jotun)
4 x Cruiser (Republic rodul/Republic ormur/Republic manadis)
Republic ormur killed triggers last Spawn:
5 x Battleships (5* Republic jotun)
OR
4 x Battleships (3* Republic jotun, 1* Republic sigur)
2 x Battlecrusier (2* Republic norn)
Deletions:
First ship killed triggers Respawn (~60km):
3 x Battleships (2* Republic sigur, 1* Republic jotun)
4 x Cruiser (1*Republic rodul, 3*Republic ormur)
First ship killed triggers last Spawn:
5 x Battleships (6* Republic jotun)


Revision [9061]

Edited on 2011-07-22 07:04:16 by IrodEllen [Updated 2nd pocket spawns and triggers]
Additions:
Recommended damage dealing: Exp
Recommended ship: Tengu (long range for the second spawn in Pocket 1), Machariel w/ burner
Respawns may aggro drones.
First ship killed triggers Respawn (~60km):
First ship killed triggers last Spawn:
* Respawns aggro drones.
Deletions:
Recommended damage dealing:
Recommended ship: Tengu (long range for the second spawn in Pocket 1)
last Battleship killed triggers Respawn:
last Battleship killed triggers last Spawn:


Revision [8572]

Edited on 2011-05-20 18:09:24 by RasiCLoud [Updated 2nd pocket spawns and triggers]
Additions:
Recommended ship: Tengu (long range for the second spawn in Pocket 1)
Deletions:
Recommended ship: Tengu, long range for the second spawn in Pocket 1)


Revision [8571]

Edited on 2011-05-20 18:07:57 by RasiCLoud [Updated 2nd pocket spawns and triggers]
Additions:
Recommended ship: Tengu, long range for the second spawn in Pocket 1)
Deletions:
Recommended ship: Tengu, long range for the second spawn in Pocket1)


Revision [8570]

Edited on 2011-05-20 18:05:36 by RasiCLoud [Updated 2nd pocket spawns and triggers]
Additions:
Gate to Nowhere, Level 4 Amarr Storyline
Deletions:
The Insorum Hijacking, Level 4 Amarr Storyline


Revision [8569]

The oldest known version of this page was created on 2011-05-20 18:01:23 by RasiCLoud [Updated 2nd pocket spawns and triggers]
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