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This is an old revision of MordusHeadhunters4 made by JeanInkura on 2017-03-08 23:02:56.


The Mordus Headhunters, Level 4

Last edited by JeanInkura:
Wed, 08 Mar 2017 23:02 EST

Faction: Mordus
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kinetic/ thermal
Web/ scramble: Mordus Bounty Hunters
Recommended damage type: Kinetic, Secondary: EM/ Explosive.
Recommended Close Range Projectile Ammo (-50% to 0%): T2, Fusion, EMP, Titanium Sabot. Avoid: Phased Plasma, Depleted Uranium
Recommended Long Range Projectile Ammo (+60% to +80%): T2, Carbonized Lead, Proton. Avoid: Nuclear
Recommended ships: CNR, Raven, Domi, Ishtar, Paladin, Megathron, Kronos, Sleipnir, Tengu.

Video: Cerberus, Rattlesnake, Nightmare, Vargur, Bastion Kronos

No Hostiles at initial gate.

Pocket 1

Aggro from Group 1 on warp-in.

Group 1 (15- 30km)

3x Cruisers (3x Mordus Leopard/ 2x Mordus Lion)
3x Battleships (2x Mordus Phanti/ 1x Mordus Gigamar)

Group 2 (Left rear, 65- 90km)

6x Frigates (4x Mordus Gladius/ 2x Mordus Bounty Hunter)
5x Cruisers (3x Mordus Puma/ 2x Mordus Lion)

Group 3 (Right rear, 76- 90km)

6x Frigates (4x Mordus Katana/ 2x Mordus Gladius)
4x Cruisers (Mordus Bobcat)
2x Battleships (Mordus Sequestor)

Mineable Asteroids:
Lots of Plagioclase, Pyroxeres, and Veldspar in a nice belt about 40km long.

Pocket 2

4 Groups - Groups will not aggro until fired upon.

Group 1 (front, 35km)

8x Frigates (5x Mordus Sabre/ 3x Mordus Katana)
2x Interceptors (Mordus Bounty Hunter) Web/ scramble

Group 2 (back left, 60- 70km)

5x Frigates (Mordus Gladius)
12x Cruisers (3x Mordus Cheetah/ 5x Mordus Bobcat/ 2x Mordus Lion/ 2x Mordus Puma)
5x Battleships (1x Mordus Sequestor/ 3x Mordus Phanti/ 1x Mordus Gigamar)

Group 3 (back right, 80- 100km)

4x Frigates (Mordus Katana)
5x Cruisers (3x Mordus Leopard/ 2x Mordus Lion)
3x Battleships (2x Mordus Sequestor/ 1x Mordus Mammoth)

(Killing group 3 completes the mission)

Group 4 (back center, 106- 121km)

7x Frigates (5x Mordus Katana/ 2x Mordus Bounty Hunter)
8x Cruiser (5x Mordus Cheetah/ 3x Mordus Katana)

Group 4 will maintain lock once target painted or fired upon, but you must be within 40km of spawn location or the group will return to it. This group can change lock after returning to spawn location.

Using Sentry drones within about 80km of a group causes the whole room to aggro. However, in each stage it's possible to position yourself so that you can happily take out at least the first group without aggro from the others (except as noted).

Optional Approach
For pilots using Abbadon, Apocalypse, and Paladins w/ Megapulse lasers there is a very safe way of doing this mission:

Loot and Bounty
Loot + salvage: ~17.4 mil
Bounty: ~10.6 Mil (all ships)

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