Revision [2852]

This is an old revision of NewFrontiers3 made by AnathemaMatou on 2008-11-08 16:55:30.

 

New Frontiers


Last edited by AnathemaMatou:
more on part 2.
Sat, 08 Nov 2008 16:55 EST


Tip:

Raw Materials (1 of 7)


Faction: Mercenaries
Mission Type: Encounter
Space Type: Deadspace
Damage Dealt: All kinds
Recommended Damage Dealing: Therm, Kin
Recommended ships: Nighmare any ship which can tank the initial spawn

You get sent to a belt wheres theres 3x Merc miners ( Bestowers, i didn't bother shooting at these and they warp off after a minor so.), 2x Merc Lieutenant, 3x Merc Elite Fighter.

Triggers: the Elite Fighters.

Blitz: Do what your agent told ya - mine, don't shoot.

Wave 2

2x Merc Lieutenant, 3x Elite Fighter

Wave 3

4x Merc Fighter

Wave 4

4x Merc Commander

Wave 5

4x Merc Commander

Wave 6

2x Merc Commander
4x Merc Fighter

Bring mining ship to mine the Green Arisite roid. Theres also 1995 units of normal Gneiss roids in the belt. take the 47 units of Green Arisite back to the agent.

Small facts
* The 3 Merc Miners will disappear after a certain time so if you want to kill them, target them first. They drop drugs when killed. Attacking the Miners spawns the 2nd wave of ships.
* I do not always get the 5th and 6th waves of ships. So far, I dunno why. Also, once when fighting the 6th wave of ships, they just up and left in mid-battle.
* There are also approx 16334 units of Omber to be mined in this part.

Mad Scientist (2 of 7)


Faction: Rogue Drones
Space Type: Deadspace
Damage dealt: All kinds
Recommended Damage Dealing: EM.
Warp/Scramble: Strain Drones
Recommended ships: Nighmare

Blitz: Ignore pocket 1, head straight for the lab in pocket 2. You may prefer to kill the stasis towers first.

Pocket 1

(direct warp-in, no gate)

All will spawns almost immediately after you warp in. There are many Raider alvi and Sunder alvi, their orbit is 2-4km. There are only few drone cruisers, so it is not heavy pocket. Shoot the 2 bunkers to stop more respawning

An Alvus Mother drone might spawn.

Pocket 2


(you warp in in 35-45km from all, which aggro immediately):
4x Tower Sentry Drone
2x Drone Stasis Tower
2x Drone Neutralizer Tower
Also few frigs and cruisers.

Destroy "Professor Delainen lab" (more drones spawn). The prof is in the can dropped by the lab.

If you kill drones lookout and bunker first, there's no spawn when you shoot/destroy the Professor Delainen lab. When you start killing the professor's lab without killing bunker/lookout first, there are 4 strain infester alvis among the spawn, which warp scramble.
If you instapop the Lab, there is no spawn. (Strain spawn might be gone completely, needs verification.)

The Drone Bunker drops some loot.

Toward a Solution (3 of 7)


Mission type: Courier

The Unveiling (4 of 7)


Faction: Rogue Drones
Space Type: Deadspace
Mission Type: Encounter
Damage dealt: All kinds
Recommended Damage Dealing: EM.
Recommended: Nightmare, Drake

Kill the mother drone and get the Elite Drone AI from the can its drops and take to your agent.

Blitz: Okay, if you're looking to blitz this arc, I assume you're already in your passive tanked ship anyway. So just ignore all the respawns (11 frigs, 4 cruisers, 1 elite cruiser (strain annihilator alvum), 1 battlecruiser) and just kill the Mother Drone. Simple, really. Watch out for drone aggro.

Arrive at belt 1 Large Drone and an almost never ending respawns of small/med drones.
When you warp in (nearly 30km from enemies) there are:
3x Drone Light missile battery
1x Mother drone which drops mission loot.

Almost 35-40 ships will spawn after you kill BS.

If you shoot the Drone Bunker right away, you get lots of drone spawns in short succession (new spawn every 3-5seconds). In total there were about 30-45 drones and I had to warp out once at the beginning

Zaknussem adds: When I did this mission, I saved the Mother Drone for last. Killing it spawned 9 drones over by the Drone Bunkers. I guess that if you kill the Mother Drone first, all the drones in the mission will be spawned.

JoachimLeHigh adds: I highly recommend a smart-bomb fitted BS for this mission. I flew this in an apoc fitted with 8 large emp smartbombs, flew in, waited for all of the drones to aggro and enter range, then activated all 8. Once I vaped all of the close-range ships, I came in a beam-fitted harbinger to finish off the rest, as well as the mother drone.

An unexpected Twist (5 of 7)


Faction: Rogue Drones
Mission Type: Encounter
Space Type: Deadspace
Damage dealt: All kinds
Recommended Damage Dealing: EM.
Extras: Heavy energy neuts.
Web/scramble: Strain drones
Recommended ships: Nightmare, Nighthawk, Drake, any other passive ship.

Warning: The combination of neutralizers and web/scramblers is a deadly combination.

The Large mother Drone drops the can you need with the " Hive Mind CPU".

You warp in in 55-60km from(insta aggro):
2x Stasis Tower (out of range) [shooting them spawns 2x Strain Frigates, amongst other things]
3x Drone Light missile batteries
4x - 5x Energy Neutralizers Tower (>= 160 km range including falloff).

After 1-2 minutes nearly 25 drones(frigates, cruisers) will spawn, but they will fly to you very slowly.
After few minutes Battleship will spawn, The Large Mother Drone. It has high damage, even on 50km, so be careful. As you shoot the BS, another group of 5 drones(cruisers, battlecruisers) will spawn.

Blitz: go in passive tanked, ignore all sentries and neut.towers; while waiting for the BS, kill off the first spawn. Wait for the BS to come out of the range of the stasis towers (you won't have cap to tractor the loot can), then go for it, pick the can, finito.

Tip:

PeregrinePriscus adds: This mission is actually fairly trivial if done in a Passive tanked drake. 5 Heavy, 2 assault in the high, 3 Shield amps, 3 large shield extenders in the mid, 3 SPRs and 1 BCU in the low, along with two shield extender rigs and a shield power relay rig. When I warped in I focused my heavies on the light missile and stasis towers, and used my light missiles on any frigates that came in range (<36km). I worked over any frigates that came close with the lights, and any destroyers I hit with the heavies. Any pauses I worked on the missile/stasis towers. When the BS spawned, I hit it with the heavies and it went down fairly easily. Right now I'm cleaning up the heavy neut towers one at a time and blasting the spawns before moving to the next. At no time did I drop below 3/4 shielding (18176 shields with 441.76 recharge time).

JoachimLeHigh adds: This is probably the toughest mission in this series. Because of the neuts, my smartbomb strategy didn't work. I recommend a tachyon fitted apocalypse with a cap-transfer cruiser for support till the neuts are down. I also flew this mission with a passive shield-tanked drake and a blasterthron along with my beam apoc, the drake went in first, then the 'thron and I came in. I worked on the towers while the 'thron popped anything with the name "strain" in it.

BenThomas adds: Passive tanking is definitely the way to go with this mission. Each time you take out an energy neutraliser various frigs etc. spawn, even in a well tanked battleship if you take out too many energy neutralisers and forget to take out the other ships you could end up struggling a bit. I took out three energy neuts, took out the spawns, then took out the rest of the neuts and the respective spawns. Then worked my way through everything else starting with the strain drones. In a well tanked passive BS you can solo this very easily. For 90% of the mission I had no cap, and my shields never went below 80%.

CireXinehp adds: completed with a Megathron. I took out all the neuts at range with rails, then came back with the smartbomb trick, then again with rails to take the BS.

MaobihVanire adds: this is rather easy to do in a Damnation. you can target and hit things at over 90km with 5 missile launchers if you mount a sensor booster 2, so when you come into the mission you can move to greater then 80km hitting the neut towers as you go to that distance and not having to turn on MAR's (the greatest consumer of cap for the damnation, and usually have two). any of the drones that get close can be dealt with via small drones + lasers before they are a threat. once the nos towers are gone you can kite the drones around. Also, I think they have toned down the cap drain, i remember watching cap go to nothing rather fast, and was not a problem this time. as of 2008-08-12

Nanite Express (6 of 7)


Mission type: Courier

Ascendance (7 of 7)


Faction: Rogue Drones
Mission Type: Encounter
Space Type: Deadspace
Damage dealt: All kinds
Recommended Damage Dealing: EM.
Recommended ships: Drake

Warp in


Arrive at deadspace to find 20 or so small/med rogue drones. Pathfinder gate to next stage.

Second Stage


Around 30 small/med drones and the Mother Drone BS you need to destroy. Only drone melts from the Target BS drone.

Kill any drones that targets you, and then the BS. New drone spawns don't always aggro, and can be ignored.

Blitz: bah, go straight for the BS, ignore everything else.

JoachimLeHigh adds: Smartbomb trick works great in the first pocket, but the second pocket only about half the drones come into smartbomb range.


CategoryCleanup - need a general cleanup.
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