Revision [2774]

This is an old revision of OpeningMoves2aman made by ChepeNolon on 2008-11-08 10:31:17.


Opening Moves, Level 2

Last edited by ChepeNolon:
Minor cleanup, added some info from Jacob Williams
Sat, 08 Nov 2008 10:31 EST

Faction: Amarr Empire and Angel Cartel
Mission type: Encounter
Space type: Deadspace without gates
Damage dealt: Kin/therm
Recommended ships: Brutix, Myrmidon is overkill

Single Pocket

Group 1, 20K, Aggro on Warp In

5-7 x Frigate (Amarr navy)

Group 2, 7K, Warp in after 2 min

5-7 x Frigate (Angel Cartel)

Destroy the Recently Coverted Amarr Base

drop no loot
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