Revision [4058]

This is an old revision of PrisonBust5 made by JohnnyNeumonnic on 2009-03-31 01:59:17.


Prison Bust, Level 5

Part 3 of 5

Faction: Amarr
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: All Frigates
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
Damage dealt: EM 58% / Therm 42%
Recommended damage dealing: EM/Therm
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters

Direct Warp into Deadspace

Warp-In, Pocket 1

6 Forcefields surround the gate to Pocket 2

Destroy Forcefields to access the gate to Pocket 2
6 x Powerful EM Forcefields (6,000 hp/each)

Pocket 2

Ships 2-80km away (Towers 100-115km away)

Ships at warp-in

5 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS
5 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km
10 x Battleships (Imperial Templar Dominator/Judgment/Martyr) orbits of 17-49km
5 x Amarr Cruise Missile Batteries
2 x Amarr Energy Neutralizer Sentry IIIs

Amarr Prison Facility (150,000 hp)

There are no comments on this page.
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki