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======Prison Bust, Level 5======
{{lastedit show="2"}}
=====Part 3 of 5=====
(Part 2 covered here: [[HardWay5am | The Hard Way]])

Faction: Amarr
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: None
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
Damage dealt: EM 58% / Therm 42%
Recommended damage dealing: EM/Therm
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters

Direct Warp into Deadspace

====Warp-In, Pocket 1====

{{image url="" title="6 Forcefields surround the gate to Pocket 2" alt="6 Forcefields surround the gate to Pocket 2"}}

**Destroy Forcefields to access the gate to Pocket 2**
6 x Powerful EM Forcefields (6,000 hp/each)

====Pocket 2====
Ships 2-80km away (Towers 100-115km away)
**Note:** Just shooting some of the ships in this pocket is enough to trigger re-inforcements, hereafter refered to as //(Hair-Triggers)//

{{image url="" title="Ships at warp-in" alt="Ships at warp-in"}}

5 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, **NOS, -- Hair-Trigger 1 --, -- Trigger 2 --**
5 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km
10 x Battleships (Imperial Templar Dominator/Judgment/Martyr) orbits of 17-49km, **-- Hair-Trigger 3 --**
5 x Amarr Cruise Missile Batteries
2 x Amarr Energy Neutralizer Sentry IIIs

===Spawn 1a===
Just shooting one of the original five cruisers (Hair-Trigger) will spawn:
6 x Cruisers (Imperial Templar Donus/Tamir), **--Trigger 1b --**
===Spawn 1b===
5 x Battlecruisers (Imperial Champion/Imperial Templar Justicar)

===Spawn 2===
After destruction of the original five cruisers there spawns
4 x Battlecruisers (Imperial Templar Seer)

===Spawn 3a===
Just shooting one of the Battleships (Hair-Trigger) will spawn:
5 x Battleships (Imperial Templar Dominator/Ultara), **-- Hair-Trigger 3b --**
===Spawn 3b===
5 x Battleships (Imperial Templar Martyr), **-- Hair-Trigger 3c --**
===Spawn 3c===
6 x Battleships (Imperial Templar Diviner/Judgment)

===Amarr Prision Facility Spawn===
Just shooting the Amarr Prison Facility (Hair-Trigger) will spawn:
3 x Battleships (Imperial Templar Judgment)

Destroy the Amarr Prison Facility (150,000 hp) to retrieve the prisoner (1) Spy, **//Objective//**

- Use a Passive Tank or plan a capacitor that receives an additional 200 units/s
- Make sure your Drones are set to "Passive" if you don't want to spring the Hair-Triggers
- Maximum damage dealing of initial group if it gets into range is 2423hp/s (EM 58%, Therm 42%)

=====Part 4 of 5=====
See [[InformedAttack5 | Informed Attack (4 of 5)]]

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