Revision history for ShipyardTheft4an


Revision [14218]

Last edited on 2012-07-29 17:29:51 by DesmontMcCallock
Additions:
----
CategoryMissions


Revision [10032]

Edited on 2012-04-17 13:00:27 by MolinatorAgnon [blitz info]
Additions:
//Acceleration Gate is locked until all ships are eliminated.//


Revision [8959]

Edited on 2011-06-27 14:23:47 by LadyAsheyna [Tested drone aggro]
Additions:
//Can use drones if you pull the groups away from the circle//


Revision [7662]

Edited on 2011-01-31 12:29:44 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [5173]

Edited on 2009-09-20 15:42:09 by SharriAtal [Added Sleipnir to the list of recommended ships.]
Additions:
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi, Maelstrom
Deletions:
Recommended ships: Golem, CNR, Raven, Domi, Maelstrom


Revision [4572]

Edited on 2009-07-15 10:19:15 by AnathemaMatou [this is not two different versions]
Additions:
Viper/Webifier do web/scramble.
(aggro is random depending on your exact warp-in range)
===Group 2 (might aggro with group 1) - 24km===
(aggro from shooting group 1 if you did not already have range-aggro; also drone-aggro based on range)
Deletions:
Viper/Webifier do web/scramble.
===Group 2 (Might aggro with group 1) - 24km===
**NOTE: Two versions seen as of July 2009. In version A, Group 1 (which has the four webbers/scrammers) auto-aggroes and deploying drones will cause Group 2 to then aggro as well unless you are at least 40km away from them. In version B, Group 1 does not auto-aggro, BUT shooting any ship in Group 1 causes Group 2 to immediately aggro. In version B, you can shoot ships from Group 2 without causing Group 1 to aggro. Warping out and coming back seems to toggle which version you are in [if you had version A, you'll then have version B, and vice versa.]**


Revision [4567]

Edited on 2009-07-14 16:28:36 by BuilderAlphaOne [two versions with recommendations]
Additions:
**NOTE: Two versions seen as of July 2009. In version A, Group 1 (which has the four webbers/scrammers) auto-aggroes and deploying drones will cause Group 2 to then aggro as well unless you are at least 40km away from them. In version B, Group 1 does not auto-aggro, BUT shooting any ship in Group 1 causes Group 2 to immediately aggro. In version B, you can shoot ships from Group 2 without causing Group 1 to aggro. Warping out and coming back seems to toggle which version you are in [if you had version A, you'll then have version B, and vice versa.]**
2x battleships (Gist Nephilim/Gist Warlord/Gist Saint)
4x destroyers (Gistior Haunter/Defiler)
Storage Silo [one of Minmatar UUA, UUB, or UUC Nexus, ammo, general items]
Deletions:
**NOTE: Group 2 WILL shoot any drones deployed to attack group 1 at the warp in point. By moving away from group 2 (30-40km) drones can then be deployed as normal**
2x battleships (Gist Nephilim/Gist Warlord)
4x destroyers (Gistior Haunter)
Storage Silo [Minmatar UUA Nexas, ammo, general items]


Revision [4445]

Edited on 2009-06-25 00:37:08 by DethNinjaDragn [Structures Names and Spawns changed to groups]
Additions:
===Group 1 (might auto-aggro) - 15km===
===Group 2 (Might aggro with group 1) - 24km===
**NOTE: Group 2 WILL shoot any drones deployed to attack group 1 at the warp in point. By moving away from group 2 (30-40km) drones can then be deployed as normal**
===Group 3 - 30km===
===Group 4 - 40km===
===Group 5 - 60km===
===Single Group (Auto Aggro) - 17km===
Habitation Module (There is 3 of them but only one drops the items) [General items]
Deletions:
===Spawn 1 (might auto-aggro) - 15km===
===Spawn 2 (Might aggro with group 1) - 24km===
**NOTE: Spawn 2 WILL shoot any drones deployed to attack group 1 at the warp in point. By moving away from spawn 2 (30-40km) drones can then be deployed as normal**
===Spawn 3 - 30km===
===Spawn 4 - 40km===
===Spawn 5 - 60km===
===Single Spawn (Auto Aggro) - 17km===
Habitation Silo [General items]


Revision [4444]

Edited on 2009-06-24 23:50:02 by DethNinjaDragn [Formatting structures]
Additions:
==Structures==
Storage Silo [Minmatar UUA Nexas, ammo, general items]
Habitation Silo [General items]
Deletions:
Structures that can drop loot: Storage Silo [Minmatar UUA Nexas, ammo, general items], Habitation Silo [General items]


Revision [4325]

Edited on 2009-05-26 16:19:44 by WolfBiss [corrected damage dealt]
Additions:
Damage dealt: exp/kin, minor EM/Therm
Deletions:
Damage dealt: exp/kin, EM from gist seraphim


Revision [3907]

Edited on 2009-03-14 14:05:40 by KismetEer [Removed strange giberish, put in ranges, marked high EM targets, new battleships]
Additions:
All spawns are quite close and vaguely in a semi-circle. Multiple spawns aggro if you try to use drones.
===Spawn 1 (might auto-aggro) - 15km===
===Spawn 2 (Might aggro with group 1) - 24km===
4x destroyer (Gistior Defiler)
2x battleships (Gist War General/Gist Warlord)
===Spawn 3 - 30km===
2x battleships (Gist Malakin/Gist Nephilim)
===Spawn 4 - 40km===
2x Battleships (Gist Seraphim/Gist Cherubim)- Seraphim does EM damage
===Spawn 5 - 60km===
2x battleships (Gist Nephilim/Gist Warlord)
===Single Spawn (Auto Aggro) - 17km===
2x battleships (Gist Throne/Gist Cherubim)
Last ship you kill will drop the objective can. (50 m^3)
Some have reported no drone aggro, need update on this. Drones can get aggroed by group 2 (20 km away). To avoid this, turn to the right and AB away from the group. Usually a 30+km distance will do. You can use medium drones to pop the webbing frigates but watch drones carefully!
Structures that can drop loot: Storage Silo [Minmatar UUA Nexas, ammo, general items], Habitation Silo [General items]
(Silo is a Deadspace Overseer's Structure, turn on Large Collidable Structure on Overview to see others)
Deletions:
All spawns are quite close and vaguely in a line. Multiple spawns aggro if you try to use drones.
===Spawn 1 (Auto-aggro)===
===Spawn 2===
4x destroyer (gistior defiler)
2x battleships (gist war general)
===Spawn 3===
2x battleships (Gist Malakin)
===Spawn 4===
2x Battleships (Gist Seraphim)
===Spawn 5===
2x battleships (1x Gist Saint, 1x Gist Nephilim)
===Single Spawn===
2x battleships (1x Gist Throne, 1x Gist Cherubim)
Last ship you kill will drop the objective can.
++Contrary to the entry that's there now, I used drones throughout the mission and got no drone agro whatsoever.++ Additionally, the walkthrough states that the Gist Seraphim spawn "hits really hard." It is notable that it is actually very low DPS but has a sizeable chunk of EM damage and the walkthrough was written by a guy flying a raven with no EM hardeners.
Drones can get aggroed by group 2 (20 km away). To avoid this, turn to the right and AB away from the group. Usually a 30+km distance will do. You can use medium drones to pop the webbing frigates but watch drones carefully! Unknown if drones can get aggroed by other groups at this time since I pulled one group towards me at a time and the others were rather far off.


Revision [2703]

Edited on 2008-11-02 13:42:06 by Calarin42 [Removed strange giberish, put in ranges, marked high EM targets, new battleships]
Additions:
**NOTE: Spawn 2 WILL shoot any drones deployed to attack group 1 at the warp in point. By moving away from spawn 2 (30-40km) drones can then be deployed as normal**
2x battleships (Gist Malakin)
2x Battleships (Gist Seraphim)
Deletions:
2x battleships (Gist Nephilim)
2x Battleships (Gist Cherubim)


Revision [2702]

Edited on 2008-11-02 13:37:47 by Calarin42 [Removed strange giberish, put in ranges, marked high EM targets, new battleships]
Additions:
++Contrary to the entry that's there now, I used drones throughout the mission and got no drone agro whatsoever.++ Additionally, the walkthrough states that the Gist Seraphim spawn "hits really hard." It is notable that it is actually very low DPS but has a sizeable chunk of EM damage and the walkthrough was written by a guy flying a raven with no EM hardeners.
Deletions:
++++Contrary to the entry that's there now, I used drones throughout the mission and got no drone agro whatsoever.++++ Additionally, the walkthrough states that the Gist Seraphim spawn "hits really hard." It is notable that it is actually very low DPS but has a sizeable chunk of EM damage and the walkthrough was written by a guy flying a raven with no EM hardeners.


Revision [2701]

Edited on 2008-11-02 13:37:10 by Calarin42 [Edited autoaggro and drone aggro rules]
Additions:
Viper/Webifier do web/scramble.
===Spawn 1 (Auto-aggro)===
4x frigates (3x Angel Viper, 1x Webifier) - Web
++++Contrary to the entry that's there now, I used drones throughout the mission and got no drone agro whatsoever.++++ Additionally, the walkthrough states that the Gist Seraphim spawn "hits really hard." It is notable that it is actually very low DPS but has a sizeable chunk of EM damage and the walkthrough was written by a guy flying a raven with no EM hardeners.
Drones can get aggroed by group 2 (20 km away). To avoid this, turn to the right and AB away from the group. Usually a 30+km distance will do. You can use medium drones to pop the webbing frigates but watch drones carefully! Unknown if drones can get aggroed by other groups at this time since I pulled one group towards me at a time and the others were rather far off.
Deletions:
Viper/Webifier do web/scramble. No aggro on warp-in.
===Spawn 1===
4x frigates (3x Angel Viper, 1x Webifier)
Update by Vitrael:
I thought I might just add a note to your entry on shipyard theft 4 for angel cartel. Contrary to the entry that's there now, I used drones throughout the mission and got no drone agro whatsoever. Additionally, the walkthrough states that the Gist Seraphim spawn "hits really hard." It is notable that it is actually very low DPS but has a sizeable chunk of EM damage and the walkthrough was written by a guy flying a raven with no EM hardeners.


Revision [545]

Edited on 2008-05-26 19:49:24 by ChepeNolon [Small updates.]
Additions:
Recommended ships: Golem, CNR, Raven, Domi, Maelstrom
2x Battleships (Gist Cherubim)
Deletions:
Recommended ships: Golem, CNR, Raven, Domi
2x Battleships (1x Gist Seraphim, 1x Gist Cherubim)


Revision [347]

Edited on 2008-05-25 08:38:30 by EthaeT [Small updates.]
Additions:
======Shipyard theft, Level 4======

{{lastedit show="2"}}
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: exp/kin, EM from gist seraphim
Extras: Drone aggro
Web/scramble: Viper/Webifier
Recommended damage dealing: exp/kin
Recommended ships: Golem, CNR, Raven, Domi

====Pocket 1====
All spawns are quite close and vaguely in a line. Multiple spawns aggro if you try to use drones.
Viper/Webifier do web/scramble. No aggro on warp-in.
===Spawn 1===
4x frigates (3x Angel Viper, 1x Webifier)
8x battlecruisers (3x Gistatis Praefectus, 5x Gistatis Tribuni)

===Spawn 2===
4x battlecruiser (Gistatis Primus)
4x destroyer (gistior defiler)
2x battleships (gist war general)

===Spawn 3===
5x battlecruiser (4x Gistatis Legionaire, 1x Gistatis Primus)
2x battleships (Gist Nephilim)

===Spawn 4===
2x Battleships (1x Gist Seraphim, 1x Gist Cherubim)

===Spawn 5===
7x cruisers (5x Gistum Centurion, 2x Gistum Phalanx)
2x battleships (1x Gist Saint, 1x Gist Nephilim)

====Pocket 2====
===Single Spawn===
4x destroyers (Gistior Haunter)
3x battlecruisers (2x Gistatis Tribuni, 1x Gistatis Praefectus)
2x battleships (1x Gist Throne, 1x Gist Cherubim)

Last ship you kill will drop the objective can.

==Tips==
Update by Vitrael:

I thought I might just add a note to your entry on shipyard theft 4 for angel cartel. Contrary to the entry that's there now, I used drones throughout the mission and got no drone agro whatsoever. Additionally, the walkthrough states that the Gist Seraphim spawn "hits really hard." It is notable that it is actually very low DPS but has a sizeable chunk of EM damage and the walkthrough was written by a guy flying a raven with no EM hardeners.
Deletions:
a


Revision [331]

The oldest known version of this page was created on 2008-05-25 07:52:19 by EthaeT [Small updates.]
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