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======The Spy Stash, level 3======

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Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp, Kin
Recommended damage dealing: Exp, kin
Recommended ships: Huginn, Drake, Hurricane

No hostiles at the initial gate

====Pocket 1====
Shooting the Light Missile Batteries aggroes all groups
Gate not locked @ 30km

===Group 1 (automatic aggro)===
2x Destroyers (Gistior Defiler)

===Group 2 (automatic aggro)===
3x Angel Light Missile Battery

===Group 3 (automatic aggro)===
5x Destroyers (Gistior Defacer/Haunter/Shatterer)
3x Cruisers (Gistum Marauder)
2x Battlecruisers (Gistatis Praefectus/Tribuni)

===Group 4===
2x Elite Frigates (Arch Gistii Nomad/Ruffian) **painter**
3x Cruisers (Gistum Centurion/Phalanx)

Structures have no loot

====Pocket 2====
Attacking Group 1 aggroes Group 2 as well
Killing Group 2 completes the mission
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)

===Group 1 (automatic aggro)===
2x Angel Sentry Gun
2x Angel Heavy Missile Battery

===Group 2===
2x Destroyers (Gistior Seizer)
1x Cruisers (Gistum Crusher/Smasher) **Painter**
2x Battlecruisers (Gistatis Tribuni)

Chance of a bonus Gist Commander/General spawning on clearing Group 2.

Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.

There is many ways to do this mission, but this is one way.

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