Revision [18993]

This is an old revision of StoptheThief4 made by UlviiralaVauryndar on 2013-12-02 04:22:40.


Stop The Thief, Level 4
Last edited by UlviiralaVauryndar:
not a nightmare stop the thief video
Mon, 02 Dec 2013 04:22 EST

Faction: Mercenaries
Mission type: Encounter
Space type: Normal space
Damage dealt: All types (Th=49.86%, Kn=25.36%, Em=16.85%, Ex=7.93%)
Web/scramble: Frigates (Shadow's Wingman, Mercenary Wingman)
Extras: None
Recommended damage dealing: Therm/Kin
Recommended ship types: Battleship, Command Ship, HAC
Video guide: Dominix, Maelstrom

Initial Group aggros at warp-in.
Killing the Mercenary Overlord battleship will trigger spawn.

  • Normal space mission with no gate (you may select "warp-to" distance prior to visiting the mission area). You warp in near the initial position of the Mercenary Overlord battleship. When you kill it, the next wave with Web/scramble frigs and cruisers will spawn right on you.
  • The six Shadow's Grunt cruisers deal a high amount of EM damage. Shadow grunt
  • Spawn may aggro drones.
  • Possible safe tactic: Warp in, align, kill Overlord, instantly warp out before scrambles lock on, then warp back at 50-100km, make sure you're outside of cruiser's range. Then aggro and use mwd to separate frigs. Count on webbing if frigs come too close! After this keep aligning of course.
  • Alternatively: Select "warp-to" distance between 50-100 km, kill all the inital ships except the Overlord. Kill the overlords and then pick off the spawn as they approach.

Initial Group:

Center (23km)
1x Battleship (Mercenary Overlord - Trigger) Scourge Heavy Missile
Left (90-100km)
6x Frigates (Mercenary Wingman) Web/Scramble
Right (123-128km)
4x Cruisers (Mercenary Lieutenant) Bloodclaw Light Missile

Spawn: (20-25km)

4x Frigates (Shadow's Wingman - Mercenary Wingman) Web/Scramble
6x Cruisers (Shadow's Grunt - Mercenary Commander) Scourge Heavy Missile
2x Battleships (Shadow's Goon - Mercenary Overlord) Scourge Heavy Missile
1x Battleship (Shadow - Mercenary Overlord) Scourge Heavy Missile



32 Roids = 279,059 Veldspar

Ships detail:

Orbit Max.
Shield Resistances (%) Armor Resistances (%) DPS (hp/s)
4x Mercenary Overlord 3,500m 400m/s 3975 3500 - 60 40 20 60 - 25 35 - - 42 96
10x Mercenary Wingman 8,500m 900m/s 325 325 15 50 45 30 70 10 25 25 10 11 4 -
4x Mercenary Lieutenant 2,000m 350m/s 1500 1050 33 65 40 55 60 10 25 25 - - 21 25
6x Mercenary Commander 15,000m 400m/s 1200 1800 - 60 40 20 50 10 25 35 22 - 7 28
24 total ships Averages/Totals: 32,350 32,250 7.5 59.9 40.5 27.5 57.7 5.7 25 32.7 228 114 333 647

The video in the following link shows you where everyone will show up, and their range. This guide also only shows one of many ways to take out the bad guys.

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