Revision [452]

This is an old revision of TechnologicalSecrets3 made by KleinToken on 2008-05-25 21:37:39.

 

Technological Secrets (1 of 3), level 3

Reported byL Ulric Wolfbane
Laste updated by: k4neda, Celeste Huggernaught, Zaknusse,
Laste updated: 2007.12.01

Faction: Thukker Tribe

Mission type: Warp-in
Damage dealt: Exp, Therm
Reccommended damage dealing: Therm, Kin
Thanks to Ulric Wolfbane for the mission info.

Wave 1:

3x Thukker Mercenary Eliminators

Wave 2:

3x Thukker Mercenary Eliminators
5x Thukker Mercenary Fighters

Wave 3:

2x Thukker Mercenary Eliminators
2x Thukker Mercenary Elite Fighters

Wave 4:

2x Thukker Mercenary Eliminators
2x Thukker Mercenary Elite Fighters

Wave 5:

2x Thukker Captain's Wingman
1x Thukker Mercenary Captain

There is a single Omber asteroid in this mission, abount 18km from the warp-in beacon. It has 50000 units in it.

Note: (2 of 3) is a courier mission

Technological Secrets (3 of 3), level 3


Reported byL Ulric Wolfbane
Laste updated by: k4neda, Celeste Huggernaught, Zaknusse,
Laste updated: 2007.12.01

Faction: Thukker Tribe

Mission type: Warp-in
Damage dealt: Exp, Therm +kin/em heavy missiles
Reccommended damage dealing: Therm, Kin
Thanks to Ulric Wolfbane for the mission info.

Wave 1:

-Support frigates close quickly (700 m/s)!!

1x Republic Fleet Detective
4x Republic Fleet Soldiers
2x Republic Fleet C-1 Support
1x Republic Fleet D-1 Support
1x Republic Fleet Rupture

Wave 2:

- not immediate wark in like blockade, have about a minute before the reinforcements come in abount 40km.

2x Republic Fleet Stabbers
4x Republic Fleet Vigils

Wave 3:

- quicker arrival

2x Republic Fleet Ruptures
4x Republic Fleet Soldiers

Wave 4:

2 BC's and 4 Destroyers.

The last wave does considerably more damage than the first two, so if you are not ready or too busy picking up cans you can get caught with your pants down!


There are 39 comments on this page. [Show comments]
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki