Revision [18305]

This is an old revision of TechnologicalSecrets3 made by ReneJant on 2013-01-19 15:42:09.


Technological Secrets (1 of 3), Level 3

Last edited by ReneJant
Sat, 19 Jan 2013 15:42 EST

Faction: Thukker Tribe
Mission type: Encounter
Space type: Normal
Damage dealt: Exp, Therm
Recommended damage dealing: Therm, Kin

Waves warp in at about 20km from the beacon and are timed not triggered, intervals between waves are generally 4-5 minutes (timed 4x different times). There is a chance of a +3 implant drop from one of the cruisers (Thukker Mercenary Captain).

Wave 1:

20km from warp-in
3x Thukker Mercenary Eliminators (Cruiser)

Wave 2:

Spawn 24km from warp-in
5x Thukker Mercenary Fighters (Frigate)
2-3x Thukker Mercenary Eliminators (Cruiser)

Wave 3:

Spawn 34km from warp-in
4x Thukker Mercenary Elite Fighters (Frigate)
1x Thukker Mercenary Eliminator (Cruiser)

Wave 4:

Spawn 32km from warp-in
2x Thukker Mercenary Elite Fighters (Frigate)
2x Thukker Mercenary Eliminators (Cruiser)

Wave 5:

Spawn 22km from warp-in
2x Thukker Captain's Wingman (Frigate)
1x Thukker Mercenary Captain (Cruiser)

Blitzing is not possible, you will require about 15 minutes for this part

Do not forget to loot the Mercenary Pilot dropped from the last killed ship
Last killed ship drops in loot +3 implant, dont forget to check for additional 8 mil isk (chances not known, reported by couple players)
Return your drones to drone bay after each wave or they will be targeted and killed by the succeeding reinforcement wave.

There are multiple veldspar and scordite asteroids , about 22km from the warp-in beacon.

Technological Secrets (2 of 3)

Mission type: Courier (0.1 m3)

Technological Secrets (3 of 3)

Faction: Minmatar
Mission type: Encounter
Space type: Normal
Damage dealt: Exp, Therm
Recommended damage dealing: Exp, Kin

Wave 1:

Spawn present at warp-in, spread out 5-20k. Support frigates close quickly (700 m/s)!!

1x Republic Fleet Detective (Frigate) (see note at page top on standings loss)
4x Republic Fleet Soldiers (Frigate)
2x Republic Fleet C-1 Support Frigate (webifier)
1x Republic Fleet D-1 Support Frigate (target painter)
1x Republic Fleet Rupture (Cruiser) Trigger

Wave 2:

3x Republic Fleet Ruptures (one of them: trigger)
2x Chief Republic Kvarm

Wave 3:

3x Republic Destroyers (Tribal Faxi)
2x Republic BCs (Venis)

The last wave does considerably more damage than the first two, so if you are not ready or too busy picking up cans you can get caught with your pants down!

Mission completed when wave 2 is killed, no need to engage wave 3.
You do not need to kill the Republic Fleet Detective to finish the mission.


CategoryNeedInfo - about the mission in general. Info might be outdated.
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