Revision [950]

This is an old revision of WorldsCollide4ansa made by ChepeNolon on 2008-06-01 10:49:14.


Worlds Collide, Level 4

Last edited by ChepeNolon:
Fixed the ships list.
Sun, 01 Jun 2008 10:49 EDT

Faction: Sansha and Angels
Mission type: Encounter
Space type: Deadspace
Damage dealt: All kinds (mainly Exp, Kin for Angels and Em, Therm for Sansha)
Recommended damage dealing: EM, Therm for the Sansha. Exp, Kin for the Angels.
Recommended ships: Raven, CNR, Drake
Warning!: Heavy Drone aggro!

Entry Pocket (Warzone)

The gates are locked until you kill the last ship. But you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargohold. It will be consumed on activation.
Drone will aggro entire room

Group guarding Angel Base Gate

4x Elite frigate (Arch Gistii Hunters)
1x Heavy Assault Cruiser (Arch Gistum Crusher) (Additional EM damage)
5x Battlecruisers (Gistatis Primus/Tribuni)
2x Battleships (Gist General/War General)

Group guarding Sansha Base Gate

5x Interceptors (Centii Loyal Ravenger/Scavenger) (Web/scramble)
6x Battlecruisers (Centatis Specter/Wraith)
3x Battleships (Centus Beast Lords)

Angel Base Pocket

Frigates may scramble.
Angel Spy in Group 1 will aggro everything upon attack. Sentries should be fine though.

Group 1:

3x Angel Sentry Guns
2x Frigates (Angel Spies)

Group 2:

4x Battlecruisers (Gistatis Praefectus/Tribuni)
4x Battleships (Gist Seraphim)

Group 3:

3x Destroyers (Gistior Seizer) (Kin/therm damage)
2x Destroyers (Gistior Thrasher) (All kinds of damage)
1x Heavy Assault Cruiser (Arch Gistum Centuraion) (Additional EM damage)
4x Heavy Assault Cruiser (Arch Gistum Phalanx) (Heavy Therm Damage)

Group 4:

5x Interceptors (Arch Gistii Thug/Outlaw) (Outlaw deals therm damage)
3x Battleships (Gist Nephilim)
1x Battleship (Gist Overseer) (Random)


Sansha Base Pocket

Attacking the spies will aggro entire pocket. No drone aggro unless they attack the spies or fly too close to other groups, use at your own risk, or have a buddy handle the droneage while you tank. Flying too close to other groups will cause them to aggro.

Group 1: (Automatic aggro)

2x Frigates (Sansha Spy)
1x Battleship (Sansha Overseer) (Random)
5x Battleships (Centus Dread Lord/Dark Lord) (Dark Lord deals some kinetic damage)

Group 2:

4-5x Destroyers
5x Battleships (Centus Dark Lord)

Group 3:

3-4x Elite Frigate class Web/scramble
2-3x Elite Cruiser class
2x Battleships (Centus Mutant Lord/Slave Lord)


Research Outpost Pocket

Group 1: (Automatic aggro)

3x Heavy Assault Cruisers (Arch Gistum Centurion/Phalanx) (Deals EM and Therm including kin/exp)
2x Battleships (Gist War General)

Group 2:

5x Battleships (Gistatis Legionaire/Primus)
1x Battleship (Gist Malakim)

Group 3:

4x Interceptors (Arch Gistii Hijacker/Rogue)
1x Battleship (Gist Cherubim) (Deals EXP, Kin, Therm)

Group 4:

6x Destroyer (Gistior Thrasher/Seizer)
3x Battleships (Gist Warlord)

  1. Have your Zbikoki's Hacker Card in your cargo bay. This lets you use one of the gates at the Warp-In Pocket (Warzone) without killing anything. It can be found in Zor's wreck in RightHandofZazzmatazz4 The Right Hand of Zazzmatazz Level 4.
  2. Warp-In Pocket: Fly 26km to Angel gate and activate.
  3. Angel Base Pocket: Fly 23km to next gate while killing the two angel spies. Do not shoot sentries. Do not shoot anything else. Nothing else should aggro you if you fly diretly to the gate. Activate gate.
  4. Research Outpost Pocket: Fly towards the damaged heron. 5 ships will aggro you, 2x BS and 3x HAC. Kill them, grab the can and you're finished.
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