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This is an old revision of WorldsCollide4bran made by ValthyrRockwell on 2012-03-24 15:02:57.


Worlds Collide, level 4

Last edited by ValthyrRockwell
Sat, 24 Mar 2012 15:02 EDT

Faction: Blood Raiders and Angel Cartel (Blood Raiders in the last pocket)
Mission type: Encounter
Spacetype: Deadspace, with guards at the warp in.
Damage dealt: Em/Therm (very little Kin) from Bloods; All kinds, but heavy EXP/Kin from Angels
Web/scramblers: Elite Frigs, Blood Spy
Extras: NOS (Priest/Dark Priest)
Recommended damage dealing: EM, Therm for the Bloods/ Exp, (Kin 2nd choice) for the Angels.
Recommended ships: Apocalypse, Dominix, Maelstrom, Sacrilege, Nighthawk.

Warp in: "Warzone"

You arrive in the middle of two large groups (135km to the nearest rat) and two gates (40km to each gate approx). One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Blood Raiders and Angels). They start far away from you behind their own gate. The gates are locked until you kill the last ship of that faction. But, you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargohold. It will be consumed on activation.

Group 1 (Blood Raiders)
135 km from warp in
3x Battleship (Oracle/Prophet)
3x Elite Frigate (Follower/Herald)
2x Elite Cruiser (Dark Priest/Shadow Sage)
* 400-450dps (EM 51%/TH 49%)

Group 2 (Angel Cartel)
135 km from warp in
3x Elite Frigate (Outlaw/Thug)
4x Battleship (Malakim/Throne)
3x Elite Cruiser (Crusher/Smasher)
* ~600dps (EM 1%/EX 78%/KN 18%/TH 2%)


Blood Raider Pocket

Blood Spys might scramble/web, but may not also. Using drones on them aggros the whole room.

Group 1: 7km
Aggro at warp in
2x Frigates (Blood Spy)
3x Battleships (Apostle/Oracle)

Group 2: 23km
2x Battlecruiser (Blood Fanatic)
2x Battleships (Apostle/Oracle)
can be attacked seperately

Group 3: 24km
5x Destroyers (Blood Friars)
5x Battleships (Apostle/Oracle)

Random chance of a Blood Overseer [375k Battleship] spawning. It can be attacked separately without agroing other groups. Every ship that enters the pocket gives the Overseer another chance to spawn.

Warning: if you do it all wrong and aggro all of them --
* Full-aggro is 1100-1200dps (EM 50%/TH 50%) with the occasional kinetic cruise missile from the BS's.


Angel Cartel Pocket

Tank: Exp / Kin
Aggro at warp in: Yes (might web too)

Four apparent groups as of April 2011.

Group 1: 7km
Aggro at warp in
2x Frigates (Angel Spy) possible web/scramble
3x Battleships (Apostle/Oracle)

Group 2: 20km
4x Frigates (Gist Viper) webbing
2x Cruiser (Gist Primus)
3x Battleships (Gist Saint)

Group 3: 35km
3x Elite Frigates (Arch Gist Hunter/Impaler)
1x Elite Battlecruiser (Arch Gist Centurion)
4x Battleships (Saint/Warlord)

Group 4: 50km
5x Battleships (Gist Throne/Cherubim)


Untested: A second ship (gangmate) present may cause entire room to aggro immediately.
Original player leaving to get more ammo and returning does not cause remaining groups to aggro.

3rd Pocket (Blood Raiders)

*VIP: Killing all the ships in the 3rd pocket trips the "mission completed" flag even IF you do NOT pick up the stranded crew. *
{Ie: If you kill them all, and fail to pick up the crew, you will have to quit the mission with loss of standings from agent, corp, and faction.}

The pocket looks like a single group, but it's actually 3. Use the same technique suggested for the Blood Raider pocket.

Group 1: 5km
Aggro at warp in
3x Elite Battlecruisers (Dark Priest/Shadow Sage)
2x Battleships (Apostle/Oracle/Prophet)
They won't move very fast, so you can get some range on them if you can find a direction to go that doesn't come close to other groups.

Group 2: 10km
4x Elite Frigates (Herald/Upholder) web
2x Battleship (Apostle/Oracle)
can be attacked seperately

Group 3: 10km
3x Battlecruiser (Fanatic/Phantom)
2x Battleship (Apostle/Oracle/Prophet)

Again, if you do everything wrong [use drones, etc.]
> * Full-aggro is 900-950dps (EM 51%/TH 49%) with the occasional kinetic cruise missile from the BS's.

  • Only need to blow up the auto-aggro group to get the ship crew.
  • Keep drones on Passive to prevent any unwanted aggro
  • On occasion, you might - even without drones or partners - aggro all of the groups (some of which can warp scramble). I suggest you put some distance fast between u and the groups you haven't yet aggroed.

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